Jumping Bean Sea Game
- Framework: EYFS
- Unit: EYFS Under the Sea
- Learning area: Gross Motor Skills
- Level: EYFS 3-4, Reception
Objectives
- Follow game rules
- Identify sea creatures from flashcards
- Practise controlled jumping movements
Materials
- Open space
- Sea creature flashcards
- 'Jumping bean' flashcards mixed in
Assessment
Observe and note: ability to follow two-step instructions, use of new vocabulary in context, early problem-solving strategies, and sustained shared thinking episodes. Assess against Development Matters age-band expectations. Teacher observation of student's participation and ability to identify sea creatures.